Turned audience language into a launch idea.
For the Xbox Series S|X launch, the strategic work started with audience analysis rather than product specs. This is included as a research-to-narrative case, not a performance case.
Insight
We analyzed 100K audience comments and found 3,500 comments that supported the insight: games can inspire people to try something new. That gave the launch idea an audience foundation instead of a generic gaming claim.
Results
The creative team built on the insight; the client launched a video and static materials. Campaign results stayed on the Xbox side and were not shared with the agency, so this case only uses the parts I can stand behind.

The most powerful source of inspiration.
The key visual translated the research insight into a simple creative idea: games can move people beyond play and inspire them to learn, create and try something new.